Pixel Lineage has 18 Super classes, three for each of the 6 classes. You pick one at a Trainer's Shrine from The Dungeon (Act 2) on, and the choice is permanent for that hero. Each one has three moves, some have a passive, and each awakens into an Ultra class with its own Ultra Sigil.
Clear the first land, then take a Trainer's Shrine card in The Dungeon.
Beat the floor 10 boss of Sunmeadow Wilds to reach The Dungeon (Act 2).
When a Trainer's Shrine card shows up on the path, pick it.
Choose one of your class's three Super classes. The choice is permanent for that hero.
The first move unlocks right away, the second at hero level 10, the third at hero level 14.
18 Super classes
All Pixel Lineage Super classes
Before their Ultra, 5 of the 18 can hit every foe, 5 can heal, 10 can stun or daze and 2 summon allies. Filter by what you need; every Ultra adds more.
Ghost ArmadaAwakening67t cdAttack · All foes60% chance to BURN the foe (2 turns)
Flagship RamTome I78t cdAttack · One foe
Rum and GloryTome II46t cdParty heal · Whole partyWhole party becomes INSPIRED (3 turns)
FAQ
Pixel Lineage Super class FAQ
How do I get a Super class in Pixel Lineage?
From The Dungeon (Act 2) on, a Trainer's Shrine card can appear on the path. Pick it and choose one of your class's three Super classes.
Can I change my Super class?
No. The Super class choice is permanent for that hero.
When do Super class moves unlock?
The first move unlocks right away, the second at hero level 10 and the third at hero level 14.
How do I get an Ultra Sigil?
Ultra Sigils and Ultra Tomes are rare drops out in the world. Each Super class has its own sigil; using it awakens your hero into that Ultra class.
What does an Ultra class give?
+25% attack, magic and max HP, every Super move, and three Ultra skills: the first on awakening, the next two from Ultra Tomes. Ultra attacks never miss.